![]() Inspect (exhaust) City’s Crest above door at back – Codex: Hector Hill / The Fox King (7/27) & Gallery entry (9/58). Inspect (exhaust) Police Crest by Bloodboyle – Gallery entry (8/58).Įxhaust speak with Bosco – Codex: Alterra (5/27).Īsk Bosco ‘ Hop-Dog’ – Codex: The Hive / Roachtown / Cobbler District (6/27). Inspect (exhaust) Poster on wall – Gallery entry (6/58).Įxhaust speak with Bloodboyle – Personal info (20/97) & Gallery entry (7/58). Play Shooting Practice and score 5000 for a trophy (you have unlimited attempts). Pick up COLLECTABLE BOOK (1/10) on bench.Įxhaust speak with Monica – Personal info (14/97).Įxhaust speak with Mort – Personal info (16/97).Įxhaust speak with Bosco – Personal info (17/97) & Codex: Moses and Plato (4/27).Įxhaust speak with Marty – Personal info (19/97). Inspect Czar Bar poster in inventory – Personal info (9/97) & Gallery entry (2/58).Īsk Deborah question ‘Hobart Ibn Wessler’ – Personal info (10/97).Įxhaust speak with Fillis – Personal info (12/97). Tell me Deborah, why should I believe you at all? +10īe honest, and tell me what you are so afraid of?ĥ star rank. Why did you come to visit me? Why not your employer herself? +20ĭon’t you think this whole thing is a little suspicious? +15 Why did you have to visit me on this particular evening? +10 Tell me which part of the city do you live in? Calavera Hills? Flowerville maybe? +10 ![]() Open desk drawer – Pick up magnum, last cigarette, & police badge.Įxhaust ‘speak to’ with Deborah – Personal info (1/97) & Codex: The Wild Ones (3/27) & Gallery entry (1/58). You start with 2 Codex entries – The Chicken Police & City of Clawville (2/27). Press right on d-pad to access your inventory. Press left on d-pad to see your stats and collectables progression. You can skip dialogue and cutscenes by pressing the circle button. When I say exhaust dialogue, keep clicking the interaction button until the dialogue repeats. 59 mins):Īll timestamps can be found in the video description. ![]() Platinum walkthrough trophy guide video (Cutscenes & dialogue skipped. So now just follow the text walkthrough or video guide below to show you how to get all trophies in one go and make sure you don’t miss anything! Have fun, and enjoy the game □ Video walkthrough: Collectables to find will be:īefore starting the game, I recommend via options in video settings turning off the film grain, and setting text speed to ‘Fast’. You can view your collectables progress in-game at any time by pressing left on the d-pad and selecting ‘Stats’. As long as you quit out before finishing the interrogation!Īs there is no chapter select, If you want to be on the safe side I recommend making a cloud or USB save once per chapter, incase you make any mistakes. You'll automatically tell him that this death was an accident, not a result of a curse, and this will unlock this achievement.During interrogations, if you get a question wrong, close the game and re-open it back up, press continue and you’ll get to try again, without voiding the get 100% all interrogations trophy. Interact with the four clues around the corpse and then talk to the police officer there. To complete it, you need to head to the location of the third corpse, which is at the Giant Sparrow Club in Scaladio (from the Drinking Dutchman, head south across the bridge and make a right at the second street and it's right there. For this achievement, you must complete that optional objective before finishing this case. This gives you a new optional objective called Another Dead Sailor. After talking with him, he'll tell you that three people are actually dead, not two (select the dialogue option "Three people are dead?" with him to get more information). You'll need to head back to the bar and wear the Worker's Apron clothing to be able to get information from the bartender inside. Toward the end of the case, you'll get a wet matchbox item that refers to the Drinking Dutchman. This case has you investigating the deaths of a few sailors, and you'll continually hear about a curse affecting them all. This optional case is initiated by eavesdropping on two sailors outside the Drinking Dutchman bar, which is a fast travel point at the southeastern corner of Silverton, at the north end of the bridge headed south to Scaladio.
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