the opportunity to embezzle or accept bribes using the power of their positions. Suddenly, keeping those axe lords happy seems a bit more high priority, eh?ĭwarves and others are also variously tempted by e.g. If your dwarves start throwing tantrums, then you'll see the harsher crimes, as they let off steam by throwing items around, breaking furniture, toppling doors, and punching fellow dwarves who are just trying to clean up the mess - instead of punches, sometimes, they may use the weapons they're carrying. If you've sold an item that subsequently becomes banned, but the merchants haven't left yet, you can also eat your pride and pay to buy it back. You'll have a lower risk of the noble making a NEW mandate between the time merchants arrive and depart if one is already in place. Yeah, that's lame, but one way to mitigate it is to not perform trades unless there is an active mandate, and then obey it. It can happens when a noble decides to ban an export after you've already traded away a relevant item. In this case, the criminal is NOT the trader who authorized the sale, but the hapless hauler who brought the good to the trade depot. "Violating an export ban" happens when a banned item is sold to a merchant and a merchant leaves the map with it. However, the populace will feel affronted at particularly nonsensical convictions. Practically anybody can be blamed for a murder, including tame animals and long-dead persons. In case of mandate infractions, the player is generally not asked for input, while murderers must be convicted by the player. In some cases, the player has to convict a criminal or suspect, in others, criminals are convicted without player input. Witnesses will also sometimes make false reports to try and frame dwarves they have grudges against. The vampire will typically make a false report, to try to frame another dwarf. If a vampire is caught feeding on another dwarf, even if the victim survives, it is still considered a murder. Espionage - an agent infiltrated your fortress as a visitor as part of a larger plot (for example, to steal an artifact, or to corrupt a noble).Disorderly Conduct, Building destruction, Vandalism - attacking another dwarf, destroying a building, or toppling furniture or doors during a tantrum.Murder - killing a fellow dwarf or tame animal alternatively, being caught sucking blood out of another dwarf.Conspiracy to Slow Labor - deliberately slowing down the workflow of the fortress by delaying jobs (currently does not happen). ![]() Violation of Job Order - failing to complete guild jobs mandated by the mayor (currently does not happen).Violation of Export Prohibition - selling items to a caravan which a noble forbade the export of.Violation of Production Order - failing to produce items mandated by a noble.
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